The Walking Dead: The Final Season

The Walking Dead: The Final Season is the fifth and final season and game of The Walking Dead Series. It takes place after The Walking Dead: A New Frontier. Due to Telltale Games closing down halfway during the making of the game, Skybound Games agreed to complete the last two episodes of the game.

Done Running
A few years following the events of Season 3, Clementine has continued to raise AJ. The pair then stop by at an abandoned train station to gain more supplies and food. On the hunt for supplies, Clementine accidentally triggered a trap that attracted a herd of walkers. They escaped the herd but wrecked the car due to panic. Clementine wakes up in an unfamiliar place, she hears someone walking down the halls. It was a child somehow, the player shall choose if Clementine should disarm him or alert him. Marlon, the leader, comes and shows Clementine outside. The place was an old boarding school that they turned into a base, with a greenhouse and safe zone. Marlon asks Clementine where AJ is, he was accompanied with Louis. Louis played the piano to calm AJ's nerves. Marlon approaches Louis and Clementine that walkers were approaching the school and that he needs both their assistance. The kids must defend their other friends while they get back to the school safely. Their chef, Omar, prepares the food but AJ tackles Marlon since Marlon snuck up on AJ. After dinner, Louis suggests that they play his card game. Louis then asks if Clementine has killed a loved one, she answered yes and said she killed her friend Lee. Clementine emotionally quits the game and she and AJ goes to their room to rest. Violet comes asking for the color box that AJ was using. The player should choose if AJ should give the color box to Violet or if AJ should decline. When Clementine is about to sleep, AJ wants to sleep under the bed to prevent being seen by dangers. The player can choose if Clementine should try convincing AJ to sleep on the bed, or if Clementine should let AJ sleep under the bed. They wake up to try find Marlon but instead, they find Tenn playing with his firefighter and policeman toys. AJ tries to steal Tenn's policeman, and the player must choose if AJ should give the toy to Tenn or if Clementine should let AJ keep playing. Clementine tells Tenn to find Marlon but Rosie, Marlon's dog, appears and scares Clementine and AJ. But Marlon also appears and stops Rosie. Marlon shows Clementine the map of the whole school and requires that Clementine should assist fishing with Violet and Brody, or if Clementine should assist hunting with Louis and Aasim. After hunting or fishing, The group try to find the other group only to find that their traps was destroyed and most of their food was stolen. There is only one way to retrieve food, and that is by going back to the train station to obtain the previous food. Louis will distract the herd while they sprint to the building. Whilst receiving more food, they meet a new face. Another hungry fool who was on the hunt of food as well. The player can choose if Clementine should push the stranger to the walkers or if Clementine should share. The group escape the dangerous area successfully. The group comes back but Brody gets mad for Clementine for either sharing some of the food to the stranger or pushing the stranger to his demise. The pair feast again and rest. However, they would have a peaceful sleep, but they heard Brody and Marlon arguing about the stranger at the train station. Clementine came to intervene, Brody revealed the truths but gets a smack to the head from a flashlight by Marlon. Marlon locks Clementine in the basement to prevent spreading the facts but Clementine flees. Marlon tries to blame Clementine for Brody's death to the kids. Clementine shared evidence that Tenn's sisters, Minerva and Sophie, was exchanged for safety and Clementine and AJ will also be traded if the raiders come back. The raiders previously visited which caused Marlon to quietly exchange the sisters. Marlon surrenders and Clementine decides if Marlon should leave or become a prisoner. But, AJ shoots Marlon in the back of the head and it can't be prevented. The episode ends.

Suffer The Children
After the shooting, Clementine and AJ go to Marlon and Brody's funeral because of Violet's invitation. They visited but Mitch becomes enraged and proposes an idea that everyone except for Clementine and AJ should vote if the pair should stay or leave. The votes have been casted, 5-3, they have to leave. Louis and Violet escort them past the safe zone. On the road again, they meet Abel, the stranger at the train station, and Lilly, the lady from Season 1 who murdered Carley/Doug. Lilly will try to convince you to tell the other kids to join The Delta (Lilly's faction). The player chooses, tell Louis and Violet to run, or tell Violet to shoot Lilly. Clementine and AJ will still escape Lilly and Abel no matter what you choose but AJ gets shot in the stomach. James, an ex-Whisperer, sent a herd of walkers at Clementine and AJ to shield them from Lilly and Abel. James lets the pair stay at his camp for a while. They then get the shrapnel out of AJ, and later discusses why the raiders want to get the kids. The raiders were training soldiers to combat another community but Lilly needs more soldiers, hence why Lilly wants to abduct the kids. James guides Clementine through the forest and back to the school to get medicine for AJ. At the school, Clementine warns the other kids about the upcoming attack and they need to prepare for conflict. They start by getting barbed wire at the school's greenhouse. 2 weeks later, Clementine has managed to rebuild her reputation with everyone and also managed to defend the school. Violet tells Clementine to check on the other kids if they are doing well and are ready. But, Aasim and Willy argue which trap is better, the player must choose which trap is better. Willy punches Aasim no matter what you chose, Louis suggests that they play his card game again to break the tension. After playing, the player will choose who to help. Louis, who needs someone for his special project, or Violet, who wants to check the defenses. The player can also choose to kiss or friendzone Louis/Violet after picking who to help. Afterwards, you go to your lookout shift with AJ. While observing, you spot the raiders that have horses with carts. Clementine informs the kids about it, one of the raiders then shoots Omar's leg that provokes panic to everyone. The kids get to their assigned places and hide. Once the raiders get in, Clementine diverts their attention to her, giving Mitch and Willy time to plant the bomb behind the carts. Lilly mentions Minerva (Tenn's sister) and how she has a luxurious life being in The Delta. Tenn comes near Lilly to learn more about his sister but gets saved by Mitch. Unfortunately, gets stabbed in the neck by Lilly. Everyone falls back to the admin building where they set more traps. Clementine manages to kill one of the raiders by the trap of Aasim/Willy. Abel throws a Molotov near the duo and they go in Marlon's office. Abel and the pair fight there, Clementine pushes Abel off the balcony but Abel grabs and pulls Clementine, bringing him down with her in the process. Abel's leg is impaled by one of their traps, Lilly then points a rifle at Clementine's forehead. Louis/Violet will strike Lilly, saving Clementine while Louis/Violet fights Dorian, another enemy. The player must choose who to save, Louis or Violet. Lilly and her group fall back bringing three kids, Louis/Violet, Aasim, and Omar. Lilly then throws a Molotov at the front gate, causing walkers to flood the school.

Broken Toys
The episode starts with Willy crying due to Mitch's passing and Ruby can be seen in the background digging Mitch's grave. Louis/Violet tells Abel is tied up in the basement and passed out due to pain. Clementine and AJ interrogates Abel, the player can choose to handle the interrogation peacefully, or if the player wants to torture Abel. Abel teases Clementine by searching his pocket which has a bible page. He asks Clementine to let him smoke from the bible page. The player can choose to burn Abel using the cigarette, put out the cigarette, or let him smoke. The interrogation changes when Abel suddenly vomits large amounts of blood due to him falling off the balcony during the attack. Abel is about to die, but Abel doesn't want to be a walker. Abel tells Clementine that the raiders have docked a riverboat that has Clementine's allies but he wants Clementine to kill him. The player chooses if Clementine should kill Abel or if Clementine should let Abel turn. After that, some of the kids attempts to find the ship Abel said. They then encounter Minerva who was on her duty, Clementine threatens her and she reveals that their friends are unharmed and on the boat. While examining the boat, they discover Louis/Violet being held at gunpoint by one of the raiders. They retreat and Clementine and AJ go to find James as they need his help. Clementine wants James to attack the ship with walkers so they can sneak to the ship while the raiders' attention are focused on the walkers. James reluctantly agrees but he wants Clementine to walk through a group of walkers. After that, James asks Clementine if walkers are just walkers or if there is something inside them that is human. The player can choose if they believe James or not. The pair go back to the school only to find that Ruby is setting one last party before they free their friends. Willy suggests a plan to Clementine that they should plant a bomb in the boiler of the ship, Clementine agrees but is slightly worried regarding the plan. The party starts with a game, Ruby will read what the adults thought of the students and their description while Clementine must try to guess said person. They come across Violet's/Louis' report and the player can choose to tell Ruby to recite the report, or let Louis/Violet tell their story (Depending on what you chose). After that, Tenn suggests an idea where Louis plays Minerva's song using a piano/Violet sings Minerva's song, the party ends after that. Clementine dreams about Lee Everett, the protagonist in Season 1. Afterwards, AJ awakes Clementine telling her that all of them are ready. The walkers are almost about to reach the pier, Louis/Violet, Clementine and AJ cover themselves with walker guts and blends in with the horde. In the ship, they plant the bomb inside the boiler. They then encounter Minerva who is guarding the cells, Minerva tricks Clementine into going the cell and knocking her out. Everyone is now imprisoned by Minerva (Except for Tenn, Ruby, and Willy). Clementine gets caught attempting to escape by Lilly and Dorian. Lilly confronts Clementine and tells her how impressed she was by Clementine's actions. Lilly tells a story called "Parable of the Twins" which is based off of Tenn's sisters. Minerva killed Sophie due to Sophie's twisting lies and she needs a way to show her loyalty. With everyone surprised, Violet/Louis reacts violently but gets taught a lesson from Lilly, Dorian cuts Louis'/Violet's finger by an order from Lilly. AJ also reacts strongly to Lilly, shouting at her that he will place a knife right in the side of her head and he will toss Lilly in the river. Shocked, Lilly grabs AJ and talks to him privately. Minerva is then distracted by Louis/Violet, giving Clementine a chance to open the cell door and escape. Clementine strikes Minerva, causing her to go unconscious. Clementine locates AJ and Lilly chatting, Tenn and James then gets caught by the raiders. Due to James ignoring Lilly, Lilly aims her gun at James, attempting to kill him. But Tenn robs a pistol from one of the raiders and points it at Lilly. Tenn cries and Lilly takes Tenn's pistol and points the gun at his forehead, AJ bites Lilly's arm, preventing the death of Tenn. Clementine plunges at Lilly and brawls while James is fighting with another raider and while Tenn watches. AJ grabs Lilly's gun and aims it at her, the player must choose if AJ should shoot Lilly or spare Lilly. If AJ shoots Lilly, Lilly gets shot in the eye but gets shot 8 more times from AJ until James stops him. The bomb explodes and the episode ends.

Take Us Back
After AJ kills or spares Lilly, the bomb goes off giving the ship a limited amount of time before it sinks. Clementine sees AJ hanging on a small part of a wall, Clementine catches AJ as he is about to fall. The pair scarcely flees the sinking barge after killing a raider but notices Lilly escape the area by a raft (If spared). The player can attempt to shoot Lilly 3 times but it always misses. The boat capsizes and blows Clementine and AJ away. Clementine and AJ rise only to find a walker slowly approaching them. Louis saves them by smashing the walker's head by a rock, the two communicate for some time until they heard Violet screaming whilst defending herself from a walker. If Clementine didn't save Violet, the explosion causes one eye of Violet to go blind and injured since Minerva and her went to stop the bomb but exploded before they could. They spot their other friends and came, they then spot Ruby and Willy, who were preparing the carts for them to go home. The group spots the other raiders overwhelmed by walkers and Minerva, who is then bitten. Minerva, full of rage, tosses a grenade at Clementine, which frightens the horses causing them to flee the area. Clementine and AJ spot Tenn, who was near the boat at the time. The trio go through a cave and now they must cross a river. After that, the group stop at the cave to look for the exit. AJ then gets mad at Clementine for telling him to spare Lilly which resulted in the death of his friend. But, If Clementine told AJ to shoot Lilly, James appears and attempts to steal AJ since there were to many violence in this world including the duo. The player must choose if they trust AJ or not. After that, Clementine, AJ, and Tenn exit the cave and meets Louis/Violet. Clementine, AJ, Tenn, and Louis/Violet, now must navigate the forest to get back to the school. They come across a broken bridge, but before they could cross the bridge. Minerva, who is dying and about to become a walker, sends a horde of walkers towards them. Clementine successfully shoots Minerva and causes her to get eaten by walkers. However, Clementine's leg gets slashed by Minerva's axe. Clementine and AJ crosses the bridge leaving Louis/Violet and Tenn behind. If you trusted AJ back in the cave, he will shoot Tenn and saves Louis/Violet. If you didn't trust AJ, AJ pauses and doesn't shoot Tenn. Clementine yells for Louis/Violet to throw Tenn across the gap but sacrificing Louis/Violet in the process. They managed to escape the horde but Clementine's wounded leg gets bitten by a walker. The pair darts to James' barn for protection. The player play as AJ for the first time and AJ must try to prevent walkers getting in the room. The player must choose if AJ should leave Clementine to her demise or kill Clementine. No matter what you choose, AJ still 'kills' Clementine. One last flashback happens after AJ swings the axe. The flashback was the aftermath of Season 3, Clementine arrives at McCarroll Ranch where AJ is held. Clementine had to kill a few raiders and a caretaker before obtaining AJ. The pair escapes using a car that was just sitting in the place, the flashback ends. It is also revealed that Clementine cancelled her plans to get back to Richmond since the whole place was a warzone. After that, AJ can be seen fishing with Rosie. After AJ returns the spear, AJ and Rosie spot Clementine's hat that was lost when The Delta's ship was sinking. Rosie jumps in the water and catches it, AJ receives the hat and pets Rosie. If AJ shot Tenn, AJ and Rosie spots Tenn as a walker, the player can choose to shoot Tenn or make Tenn leave by distracting him. If AJ didn't shoot Tenn, Tenn would follow the river and find AJ and give AJ Clementine's hat. Ruby comes to check on AJ, AJ and Rosie goes back to the school with or without Tenn. While AJ goes back to the school, we can see some characters. Aasim and Ruby can be seen holding hands while going back to the school, Omar can be seen building a warning sign with Abel next to it, Willy can be seen climbing down a tree, and Louis/Violet can be seen waving their hand to AJ. At the school, Clementine is seen using crutches since her ankle was amputated by AJ. Clementine and AJ reunite, AJ follows Clementine as she has a project made by her and Willy. It was a tire swing, just like the one at the train station. After that, the pair go to eat with everyone else. After eating, AJ approaches Clementine and Louis/Violet who are discussing about the trader outside the school. Clementine and AJ talk privately, Clementine asks AJ if she did a good job raising him. After that, the player as AJ can go to their room while the credits appear and place collectibles (If they managed to collect any). The player shall place Clementine's hat by the window to end the game.

Choices Picked
How did you enter the ticket booth?

-Cory and 42% of players chose to let AJ crawl through the window in the train station.

Who did you decide to go with?

-Cory and 47% of players went hunting with Louis and Aasim.

Where did AJ sleep?

-Cory and 34% of players let AJ sleep under the bed.

Did you attack Abel?

-Cory and 78% of players attacked Abel.

Who did you turn to for help?

-Cory and 34% of players turned to Louis for help against Marlon.

Did you let AJ keep his gun?

-Cory and 64% of players told AJ to keep his gun.

Did you tell Violet to shoot?

-Cory and 50% of players told Violet to shoot Lilly, and got Louis shot.

Did you honor James' request?

-Cory and 93% of players spared the walker, honoring James' request.

Who did you spend time with?

-Cory and 57% of players spent time stargazing with Violet.

Who did you save?

-Cory and 47% of players rescued Louis instead of Violet.

Did you let Abel turn?

-Cory and 91% of players mercy killed Abel.

Did you spare the walkers in James' camp?

-Cory and 91% of players respected James' beliefs and killed no walkers.

What did you name Willy's bomb?

-Cory and 59% of players named the bomb "Mitch's Masterpiece".

Did Dorian cut off your friend's finger?

-Cory and 18% of players stopped AJ and let Dorian cut off your friend's finger.

Did you allow AJ to kill Lilly?

-Cory and 52% of players told AJ not to kill Lilly.

Did you trust AJ to make his own decisions?

-Cory and 64% of players trusted AJ to make his own decisions.

What did you want to add to you and Louis' imaginary house?

-Cory and 14% of players decided to add a statue of yourself to Louis' imaginary house.

What did you ask AJ?

-Cory and 23% of players asked AJ to leave you and let you become a walker.

How did you deal with Tenn?

-Cory and 40% of players spared Tenn after he became a walker.